๐ค SPELL CRAWLER
Six guesses. Five letters. One word plucked from the dark of the dungeon โ every word in this game
appears in the Dungeon Crawler Carl books, from the names of crawlers and creatures to the loot and the lore.
Solve it and the System AI notices. Miss it, and the dungeon takes notes.
One word per day ยท resets at midnight ยท XP for playing, more for solving, bonuses for streaks
Scoring
- Playing at all โ a little XP just for facing the word
- Solving it โ scales down the more guesses you needed; a one-guess solve pays best
- Streaks โ every consecutive day adds a bonus, stacking the longer you hold it
- Miss a day โ the streak resets. The dungeon is not sentimental.
House rules
- ๐ฉ right letter, right spot ๐จ right letter, wrong spot โฌ not in the word
- Guesses must be real words found in the books โ the game checks against the full lexicon
- Words are drawn from the Dungeon Crawler Carl series, proper nouns included
